Building interactive systems — one mechanic at a time.
From sketching game ideas on paper to building them in Unity — I've been designing gameplay mechanics long before writing a line of code. Now I turn those ideas into real, playable systems.
I build gameplay systems and interactive experiences. Currently interning as a Game Programmer at Yellow Cap Games, developing core loops and mechanics for an upcoming mobile title.
Previously at Blood Nexus Studio (remote), I contributed to "Sheriff Showdown" — a 2D mobile shooter — designing and implementing the shop UI and checkpoint persistence systems.
Pursuing my B.E. in Computer Science Engineering (Graphics & Gaming) at Chandigarh University.
Click any project for the full breakdown — systems, tech stack, and gameplay video.
Professional experience, projects, and education.
Full CV covering education, internship experience, and completed projects.
Open to professional opportunities, collaborations, and technical discussions.
Currently interning — open to new opportunities, project collaborations, or conversations about gameplay systems and mechanics.